AboutProjectArt Map

Hi! I’m Mako. Currently, I’m a Senior designer working across conceptual design, interactive installations, and real-time experiences in gaming and beyond.

I’ve always been drawn to maps — the way they compress a world into something you can hold and explore. That same curiosity drives my work: creating immersive environments and spatial experiences that connect digital and physical worlds, from early concept all the way to hands-on execution.

シニアデザイナーとして、コンセプトデザインからインタラクティブなインスタレーション、ゲームまで幅広く手がけています。地図が好きで、デジタルと物理をつなぐ空間体験づくりに情熱を注いでいます。

Experience

2016

Sr. 3D Artist, Niantic, Inc.

San Francisco, CA

  • Designed and built 2D and 3D assets for high-quality location-based games
  • Designed AR installations and exhibits for live events
  • Implemented and optimized exciting VFX and 2D sprites in Unity, supported tech artists
  • Built multiple AR prototypes in Unity with proprietary AR technology
  • Planned and constructed UI/UX page flows, assisted coordination of game usability
  • Designed and published social banners for events, collaborations, and promotions

Education

2016
2011

BFA Computer Animation and Visual Effects, Academy of Art University San Francisco, CA

  • Surfacing and Lighting Artist - Look dev and rendering using Mudbox, Mari, Photoshop and Maya Vray - WISHING BOX 3D Animated Short - KNOB 3D Animated Short

Volunteer

2016
2014

Student Volunteer Subcommittee, ACM SIGGRAPH

  • Member of and contributor to annual worldwide computer graphics conference ACM SIGGRAPH
  • Making social media materials that inspire and strengthen increased student participation

Interviews