3D Artist, Niantic, Inc.
San Francisco, CA
- Designed and built 2D and 3D assets for high-quality location-based games
- Designed AR installations and exhibits for live events
- Implemented and optimized exciting VFX and 2D sprites in Unity, supported tech artists
- Built multiple AR prototypes in Unity with proprietary AR technology
- Planned and constructed UI/UX page flows, assisted coordination of game usability
- Designed and published social banners for events, collaborations, and promotions